In the age of ancient Bharat, Prince Aryavarman was the pride of Vijayapura, until a web of lies woven by jealous ministers cast him out. Stripped of his name and his throne, he vanished into the endless forest.
Years have passed. Now dark news reaches his hut: enemies close in on the kingdom, and its people cry out for their prince. But every path home is guarded by beasts, hidden pits, raging rivers and hired blades.
CAN HE MAKE IT?
The Run Home
◀▶ or AD run slower or faster
▲ or W jump ▼ or S duck
Space or J (⚔ button on phones): attack, or grab a branch
Jump streams and pits. Duck low hangers. Land on dacoits to stun them. At a wide river, jump, then press action to swing across.
A wide river!
Too far to jump! Jump (▲ / W), then press action (Space / J or ⚔) over the river. The vine lowers into your hands and carries you across.
Paused
◀▶ / AD run slower or faster
▲ / W jump ▼ / S duck
Space / J (⚔ on phones) attack or grab P pause
Monkey overhead: duck under it, or attack.
Lion, tiger, bear, snake: jump over, or attack (bears take two hits).
Streams and hidden pits: jump in time.
Wide river: jump, then press action to grab the branch and swing across.
Dacoits and enemy spies (purple masks): land on them to stun, or attack. Spies may hang overhead: duck.
Citizens, stray dogs, cows, pigeons: jump or duck only. Attacking the innocent costs points!
Runaway carts: jump over, or attack to smash them.